Enthusiasm Toward the Future

Architects in the early 1900s were enthusiastic by the prospect of an urban future where there would be multi-level traffic of cars, rails, pedestrians, sky bridges that cut through skyscraper buildings, etc. We can see this in the work of Moses King or William R. Leigh for example.

Moses King, "King’s Dreams of New York,” 1911-1912

William R. Leigh, “Great City of the Future,” Cosmopolitan, 1908

The readings on "'Life in the Metropolis' or 'The Culture of Congestion'" by Rem Koolhaas and "MIT - Made in Tokyo" by Atelier Bow-Wow somehow remind me of the images above. But different from the architects in the early 1900s, Koolhaas and Atelier Bow-Wow's approaches toward the idea of congestion is more appropriate for the space, place, and time in which the architecture is created. I am especially interested in the way the Japanese urban condition took shape and became what it is. The city itself grew and continues to grow organically in filling up every corner of a city in response to their restricted land size. Perhaps, not in the same magnitude, but the architecture in Japan has some characteristics related to these fictional works in the early 1900s. Things stack on top or tuck under wherever the space allows.

Seemingly not related, but this week's topic on congestion also reminds me of the images of cities with houses stacked on top of each other like in many in Sci-fi movies that portray a city of the future. Like the movie “Ready Player One.” There, the city is portrayed in the image of skyscrapers made of individual units that look like shipping container. There, people often occupy their time in a game environment.


The idea of living in a visual environment is no longer so far fetch. Mark Zuckerberg presented to the world the Metaverse, where people can live in their dream home through the visual reality Oculus goggle. The feature of having people creating and customizing their own visual space is yet available but will be out in the near future. Zuckerberg imagines this Metaverse to be a world where people go to work, go shopping, hang out with friends, play games, etc. Or even going to converts in Metaverse. A couple of musicians had already done so during the course of the pandemic. To me, it’s like imagining the future full of COVID and people are stuck at home. Metaverse would be a much more enjoyable place to work in, hang out with friends, face-timing with family, etc. However, come back to the position of being an architect, or in my case, a student of architecture, what does it mean to the future of architecture both in the visual Metaverse and reality? Where would this take the field of architecture?

At the same time, what would the gap between the architecture of one’s dream (a.k.a inside Metaverse) and the architecture of the real world look like? If I can build a fantasy world inside my Metaverse, how would I feel returning to the reality of me working on an endless multi-axial treadmill in a tiny cramp space?

I’m ending with these questions for now because I’m still intrigued and contemplating this concept. But if you’re interested and have 1 hour 17 minutes and 26 seconds to spare for experiencing how it would be like in a Metaverse with Mark Zuckerberg, check it out in the link below.

https://www.rockpapershotgun.com/facebook-parent-company-now-named-meta-unveiling-vision-of-a-metaverse

Comments

  1. Hi Tuyen,

    I loved the stream of thought here, so I will respond in kind with my own.

    I particularly enjoyed the comments on Ready Player One, where there is a huge discrepancy between the character of the virtual world in the movie and the book. Because of this, I was very upset with the film. In the book, the main character is obese, unkempt, depressed, and completely overwhelmed by the conditions of poverty. His only liberation from this is the virtual world he can step into every day, with many moments of internal dialogue populated with his embarrassment or discomfort in the knowledge of his physical self. At one point in the book, he doesn't leave his house for a whole year and is found in particularly poor condition. This makes thoughts of Mark Zuckerberg's attempt to make this a reality highly distressing. Considering how much I'm staring at a screen for work or school, maybe we need solutions that step us away from this reality.

    Going back into the world of architecture, is congestion on this level of futuristic sci-fi stories representative of solutions, or just adaptation in a world that has been squandered of much of its natural resources, like in Ready Player One? I love what's happening in Tokyo when considering store-fronts primarily because it allows for unique conditions of space; this can lead to a diversity of programs and hopefully greater pedestrian engagement. However, when considering living conditions, there's a surge in popularity over what they're calling micro-apartments. Of course, we know congestion is bad when it starts driving up the cost of living, but are we seeing micro-apartments or these capsules hotels as solutions to a problem or rather an outcome of one? At what sqft does space become unlivable or unusable? Should we always think to applaud these efforts or see it as an unfortunate result of a worse problem?

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