About my phone

“Japanese people accept that art and commerce will be blended; and, in fact,
they are surprised by the rigid and pretentious Western hierarchy of “high art””.
- Takashi Murakami


“Best offer!”, “You have to try this!”, “We are professionals - trust us.” and hundreds of other
commercial texts appear at the screen of my smartphone, in SMS, on Facebook, Youtube etc.
Walking to the shop, waiting for my friend in a park, looking for a new t-shirt in a shopping
mall or trying to find my gate at an airport I have my phone in my hands and usually, I am
reading or browsing for something.
Junkspace is no longer space - it is us (maybe it was all the time). Globalization and the
digital economy made another step in the development of humanity.
At first, the Internet was planned as a place for an academic exchange of information, for a
specific group of people. Now it is used almost for everything except the original purpose
(speaking about the percentage of usage).
Economical and technological development transformed the way people perceive information,
the way they communicate, what kind of information and when they expect. It seems like
the same happened with the spaces - "new normal" was called “Junkspace” by Koolhaas.
The accessibility and style of perceiving/consuming information are also directly influencing
the space and our perception of space - while you are looking at your phone in a museum,
you have “Junkspace” within you and the banner of Chanel is right near Picasso painting.
At the point of time, it is impossible to distinguish yourself from it, as it is a natural part of
us and our perception. Further development of the interfaces and economy will soon create
even more “hybrid” way of experiencing space.
Maybe as the designers, it is a good time to create shelters from “Junkspace” and sell them!

Takashi Murakami - Eye Love Superflat (Pink), 2003

Comments

  1. In the same way that I believe the digital economy has been a step backwards in human development; the same is true for the underdevelopment of archetypes as suburbia, shopping malls, casinos, ect.

    Convenience is the death of design and is a catalyst for laziness in both architect and user.

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    Replies
    1. As I understand that, an absence of critical necessity is the opposite of development/evolution itself as it is originally a result of an absence of "convenience". I just think that the necessities change over time as the notion of "convenience".

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  3. "Further development of the interfaces and economy will soon create
    even more “hybrid” way of experiencing space"...

    As architects, how do we prepare for the future of virtual reality? When space is no longer real, will we be in charge of designing the spaces that allow people to leave reality and invite them back to the real world? Or will we be thrown into the fake universe, designing the virtual spaces that people escape to?

    ReplyDelete
    Replies
    1. I am asking myself these questions) And why we separate real and virtual? Why virtual is not "real"? we will see.

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