Giancarlo De Carlo & Parks and Rec


While I realized it before, Giancarlo De Carlo's Architecture's public put it pretty clearly how the ideals that existed with the modernist movement are with us well beyond just building form. The idea that a solid blanket of architecture could be applied to any community or site might be behind us but those ideals are still very much with us in the way we interact with the public. Giancarlo talks about it in a couple quotes,
...The plan is usually conceived assuming that it is easier, quicker and more profitable to condition people than to condition the environment...
To discover the real needs of the users therefore means exposing and acknowledging their rights to have things and their rights to express themselves...
To come to the people to really see what their needs are and acknowledge them as being valid, is something beyond the architecture we typically do. It really made me think of the show Parks and Rec. In it, the fictional town of Pawnee and its characters frequently hold town hall meetings. They are hilarious, messy and almost nothing comes from them but it says something about the democratic process. 


Expectation 



Reality 

Its not easy, its much easier to prescribe an architecture to people and have them adapt than to adapt architecture to the people. The process is slow and incremental, but I think trying to understand people and community should be that way. In the show, character Leslie Knope best illustrates this in her ability to persevere even though each step forward is incredibly small when comparing it to the big picture. In other words, always channel your inner Leslie Knope when trying to engage the community with architecture. 



Comments

  1. And this is why Leslie Knope is LITERALLY my favorite. After events which would turn me completely away from a situation, she just powers through it and accomplishes a win, even if it might be small. When it comes to design, I find it really difficult to stay with it and listen to the community bc their problems, which are way greater than mine, seem to have no solution and yet I'm here to figure out a way to help them solve that problem. I guess I just need to take a page from her book and aim for that breakthrough despite how small it may seem.

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  2. It is hard for me to picture a democratic process that involves something as ambiguous as design coming from different people. I think the town of Pawnee (Parks& Recs) is a great example of how messy and chaotic it can get. I wonder if there is a happier line where we treat the public as secondary clients rather than direct participants in the design process to reduce the chaotic aspect of participatory design (I know that this goes against De Carlo’s idea ).

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