Light on Two Sides


In “Everyday Urbanism” the urban design of cities is under scrutiny.  Many previous architects and planners are mentioned including Jane Jacobs, Christopher Alexander, Kevin Lynch, and Rem Koolhaas. Each one is analyzed and each one comes up lacking. The critique is that urban planning does not take into consideration the “human experience as the fundamental aspect of urbanism”. In the first paragraph it states that “cities are inexhaustible and contain so many overlapping and contradictory meanings - that they can never be reconciled into a single understanding.” This reveals why urban planning seems to have failed for so long. It is an incredibly complex idea. 

So, how can you design for the everyday? How can designers create naturalness and authenticity? How do you leave space for inhabitants to make their own mark? It seems nearly impossible to put all of this into one nice, neat master plan. And although most of the architects and planners mentioned were criticized, I respect them for realizing that previous urban planning attempts have failed and trying to define an alternative. I have read some of Christopher Alexander’s Pattern Language, and I found it pretty helpful and interesting. I do agree that his patterns are too specific for something as elaborate as city planning, but when thinking about design at a smaller scale, his book is a great resource. For example, Christopher Alexander tells readers to "locate each room so that it has outdoor space outside it on at least two sides, and then place windows in these outdoor walls so that natural light falls into every room from more than one direction." This idea is grand in concept, but particularly difficult to accomplish, and nearly impossible to consider at the scale of a master plan. 




Comments

  1. I find this a really interesting concept- the idea of a "pattern language" for urban design. You're right though, it would be impossible to implement on such a large scale as a master plan. The text mentions that spaces like housing, open spaces, places of work, play, etc. are "natural components of city design rather than aesthetic fore- or after-thoughts on the part of policy makers and urban designers." You can't just apply these aspects like you may be able to in a building- it has to be fully incorporated in the design in the beginning.

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  2. While I agree the rigidity of the pattern would not work for an urban scale, I think the nature in which we research cities could be shifted to a pattern mindset. By observing how places are used and transformed in relation to one another, maybe we will change the way we plan cities.

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  3. Maybe it is so hard for designers to create spaces that allow users to have freedom because during the academic years we are taught to design every single detail and space. If we always design the 100% where is that flexibility for the users?

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  4. I think that it is very hard to design something perfect. Everyday life is complicated. You can not satisfy everyone. There needs to have more research and statistics. And the world is changing so fast.

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