Disneyland: The Worst Junkspace
"Let’s explore public space, discover casinos, spend time in theme parks . . . Junkspace is the body double of space, a territory of impaired vision, limited expectation, reduced earnestness." - Rem Koolhaus
According to Koolhaus’ Junkspace,
today we look at architecture from the past and take pieces from it to create our
modern designs, but we don't understand the meaning of what they represent. We
create “junkspace”, places that are empty of substance and depth.
Nothing can be a better example of this
than Disneyland, with it’s faux facades and cheesy nostalgia to a time gone by.
Built in 1955, during a period of
optimism and growth in America, Disneyland was everything that the post-World
War II era wanted. It created a place of happiness and nostalgia, especially
along Main Street U.S.A. It gave people a place to go to get away from the
worries of the world and just enjoy time in a false reality.
“Architects and designers have tried to
distil the alchemic formula of wonderful city spaces for centuries…Disney and
his designers showed an uncanny understanding of the way that architecture
affects emotions…They figured out in the 1950’s and ‘60s, long before we
understood neuroscience, exactly how to use design to get people from a place
of anxiety and fear to a place of hope and happiness.” - Charles Montgomery On
the Sunny Side of the Street
However, Disneyland wasn't the only
place that was created during this time period to evoke such a sensation. In
1959, Victor Gruen designed the first outdoor shopping mall in Kalamazoo, MI.
This shopping center created a main street of shops and restaurants that was
strictly pedestrian, and gave the suburban public a place to hang out and enjoy
leisurely.
If these Junkspaces are everything that
is wrong with modern architecture, then why do people enjoy them so much? Isn’t
our main goal as architects to create spaces that improve our environment and
make people more comfortable?
I agree with your stance on architects creating spaces that make people happy. I think Disney has more of a connection with Coney Island from last week but I don't see it as a waste of space. You go there to be happy or atlas pretend you are happy. If this was the only architecture created I would question where were heading as a society but this is only one part to a larger variety of architecture implements, why not let fun be fun?
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