Money, money, money
To what degree has our capitalist and consumerist society
created the problems discussed by Giancarlo deCarlo? If real world construction
is about budgets and schedules, is there time for consideration of the users? Individuals
or entities with the most immediate, direct stake in projects make fast design
decisions hoping to erect buildings as quickly as possible to mark their place in
the world. These status symbols stand to say “This person made this money, they
benevolently commissioned/designed this building, now use it.” Do these issues
relate to Koolhaas’ later argument that our consumerist society and its
relation to modular, easily produced wall materials create junkspace? Can
junkspace be defined as architecture that does not consider or involve the
user? I think so; but by this definition, some seminal works by iconic
architects would be considered junkspace, like many of the Brutalist housing
projects. But this might also offer an explanation of the “failure” of the
modern movement.
Over winter break, in my hometown of Bowie, Maryland, I saw
numerous signs in various neighborhoods protesting the construction of mid-rise
housing behind a newly completed strip mall-like town center. Both the mall and
the housing are ubiquitous in the United States; designed fast and built
cheaply with little consideration for the site, users, or neighbors. This
developer driven process alienated the neighbors and therefore galvanized them
to protest its approval by the city. The indirect users became involved and
participated, but much too late in the game. It’s interesting to note that in
examples like this, the lack of participation or consideration of the user in
the beginning stages of the design process leads to their participation on a
larger scale at the end stages. In the long run, do clients, developers, and
architects spend more money revising designs to retroactively involve the users
than if the users had been engaged from the beginning?
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