User-based design

The way we approach an architecture design is significant since it will lead to the quality of product and how far the design could be successful. The common ways are playing with masses, laying out the programs or being inspired from an icon or natural elements. But doing all of those actually solves all problems in architecture design, doesn't it? And even after solving all problems, would we actually come up with a true successful architecture? Or we still stuck with some new issues like what we see in the CIAM Frankfurt Congress of 1929 and the CIAM Hoddesdon Congress of 1951.

I think that user-based design could be another approaching way. It asks the architect to put him/herself in the role of potential users or try to imagine the experience of the users during the design process (That is what we are doing right now in the studio when we try to come with the imagination of how different characters including students, staffs and community experience the school). This method raises a questions:
  • Does it only solve the temporary requirements of users while it has no values towards the future? 
         I think it can create the values towards the future. The requirements of users are not temporary since they are based on what users have experienced for a long time. They reflect the local culture, life style and other things which actually last for many many years ahead. 
Santorini, Greece

  • Could it be successful in the professional market when the clients/owners always require the profit without any concerns about social value or humanity things? 
          Yes, it could. But how? I do not know yet.


Comments

  1. I think your question brings up another side to the discussion: if we design with the users in mind, are we just solving temporary requirements without thinking about the future? We can't predict all future uses of a building, so how much do we take it into account? And which users do we design for? In the case of the high school, the designs would be drastically different if you designed mainly for the teachers and not the students. I feel that making any such decision puts limits on the design. Finding that way to blend everything is the hardest part.

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