Worldcraft

If documentation is how the world is, fiction is how the world could be. Architecture is a way for us to allow technology and developed knowledge to enable turning fiction into fact, dreams into reality. It’s essence has the possibility to be worldcraft. Ingels brings up three intriguing points: Lego being one of the biggest companies in the world, a population of more than one-hundred million “playing” Minecraft and the movie Inception. The link between these being not only design and building, but dreaming. Whether a child with his toy, one of the many “playing” and designing their own worlds or the outreaching world creation in our literal dreams there is a wondrous act happening that makes him question, why isn’t the reality of architecture like this? Why aren’t we harnessing its world changing potential? To me, it doesn’t have to be dramatic, it isn’t changing the whole world at once. It’s accepting our visions, allowing them to be explored and hopefully, with the times, become fact. Mountain Dwellings in Denmark is an example step to the potential dreams he presents and could set a precedent.




Comments

  1. I think this idea of a "dreamt world" can sounds extreme, but Bjarke Ingles breaks it down to its simplicity - "Create the world you want to live in". I think your post has some grasp on this and I wish our profession would grasp this concept a little more than just "Develop to develop for money".

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